Neural HymnSignal Archive ↗
The listening room

A world heard
before it is seen.

Regional themes, weather studies and the small sounds that make a place feel inhabited. Pick a track to audition; only one plays at a time.

WORK IN PROGRESS · Synthetic prototypes · Not final game audio
Loading the archive…48 kHz source audio · Editable MIDI where available
How these sounds fit the world

The regional theme should remain recognizable while weather and surroundings change its space, texture and intensity. Environmental sound carries most exploration; music enters selectively, leaving room for dialogue, tuning and broadcasts.

The featured V3 score contains seven regional themes and a main theme, written after signal analysis of 17 official reference previews. It uses original custom synthesis and percussion, not the earlier General MIDI soundfont. Reference analysis measured spectrum, stereo width, onset density and energy over time; it was not a listening-based transcription. No reference recordings are sampled or hosted here. These remain auditions for listening feedback, not an approved final OST.

The seven context variants belong to V1: they are edits of the earlier regional renders with procedural ambience, EQ and echoes—not variations of the current V3 score, separately composed arrangements or adaptive stems. Earlier sketches, all generated SFX variations and existing tutorial/game-project audio are included separately.

No seamless-loop guarantee. Creature calls and NPC bleeps are synthetic interpretations, not approved character voices. No recorded actors or field recordings were used for the new pack. Soundfont licensing and listening/in-game checks remain necessary before shipping.

Choose a sound to begin
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